The art for this game is really breath taking, getting to explore all the different backgrounds is such a delight. Additionally the responsiveness of the game is great- every attack feels strong and impactful. I would highly suggest giving this game a play.
A journey. An experience like no other. A game which alters the mind, and seeks for the divine. As the great sufi Rumi once spoke "Gratitude is the wine for the soul. Go On. Get Drunk." And I have nothing but gratitude and wine for the creator of MOONCOWL. While playing this game, I have often compared to other masterpieces. The Mona Lisa? No, not quite. The Sistine Chapel? The Gardens of Babylon? The idea of mathematics itself? The very human condition, for which it aims to seek higher and higher bounds? No, none quite reach the level of MOONCOWL. I can only assume this game was created by a higher being, something more divine. No human, with their imperfection, can gaze upon MOONCOWL for long, but alas, while you can, you must drink the wine. And when you are finishing, im sure you will walk outside, look up at the sky, and gaze upon the white oval disk, adorning a hooded robe, or rather, a MOONCOWL.
When I was first unleashed from my mothers womb, I found this world particularly mundane. There was no backwards dash mechanics. No cool purple beam. No cool upgrades. Nothing. That is, until God revealed Themself to me, and sent me a copy of MOONCOWL. Ever since I have downloaded and started playing this game, I have passed all of my classes with A+'s, all my professors love me, and I got a $500/hr summer research opportunity at Tel Aviv University. Just when it couldn't get better, on Feb 1, 2026, God Themself added the SUPERDASH. I cannot even put into words how overjoyed I am. Now I am married (to someone else) with 12 kids, and live in Agartha. I would kill all of them for just one more playthrough of MOONCOWL.
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SUPERDASH!!!!!!!!!!!!
The art for this game is really breath taking, getting to explore all the different backgrounds is such a delight. Additionally the responsiveness of the game is great- every attack feels strong and impactful. I would highly suggest giving this game a play.
Thank you vivian!
Combat is super cool, I love the art design and areas, keep up the good work!
Combat and enemies are super unique!
Combat is super cool, I love the art design and areas, keep up the good work!
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A journey. An experience like no other. A game which alters the mind, and seeks for the divine. As the great sufi Rumi once spoke "Gratitude is the wine for the soul. Go On. Get Drunk." And I have nothing but gratitude and wine for the creator of MOONCOWL. While playing this game, I have often compared to other masterpieces. The Mona Lisa? No, not quite. The Sistine Chapel? The Gardens of Babylon? The idea of mathematics itself? The very human condition, for which it aims to seek higher and higher bounds? No, none quite reach the level of MOONCOWL. I can only assume this game was created by a higher being, something more divine. No human, with their imperfection, can gaze upon MOONCOWL for long, but alas, while you can, you must drink the wine. And when you are finishing, im sure you will walk outside, look up at the sky, and gaze upon the white oval disk, adorning a hooded robe, or rather, a MOONCOWL.
LMFAOAOAOOAOA
When I was first unleashed from my mothers womb, I found this world particularly mundane. There was no backwards dash mechanics. No cool purple beam. No cool upgrades. Nothing. That is, until God revealed Themself to me, and sent me a copy of MOONCOWL. Ever since I have downloaded and started playing this game, I have passed all of my classes with A+'s, all my professors love me, and I got a $500/hr summer research opportunity at Tel Aviv University. Just when it couldn't get better, on Feb 1, 2026, God Themself added the SUPERDASH. I cannot even put into words how overjoyed I am. Now I am married (to someone else) with 12 kids, and live in Agartha. I would kill all of them for just one more playthrough of MOONCOWL.
this is gold